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STANDALONE GAME ENGINE · XBAR EMBEDDED

World Director

Build a world, then step into it.

World Director is a world-building editor and game engine where shaping a place, defining how it plays, and playing it all happen in one workspace. Use familiar editing tools, or tell Xbar what you want in plain language. Either way, you preview every change before it lands and can undo any of it.

In active development · a standalone application with Xbar inside.

World Director hardware targets →

YOUR TOOLS. YOUR WORDS. YOUR DECISION.

Xbar: describe it, preview it, keep it

Type or say what you want: “raise a hill here,” “make it snow at dusk,” “open this door when someone steps on the plate.” Xbar turns your request into the same editing operations the tools use, shows you a preview, and waits for you to accept. Its language models run on your own machine, and nothing changes without your approval.

  1. 01

    Describe or edit

    Use familiar tools, type a request or say what you want.

  2. 02

    Preview the change

    See the proposed edit before it becomes part of your world.

  3. 03

    Keep it. Or undo it.

    Accept the result, then keep experimenting with edit history and undo.

TERRAIN AND ENVIRONMENT

Shape the place.

Sculpt landscapes, paint surfaces, apply erosion, and cut roads, paths, channels and foundations. Add oceans, lakes, rivers and ponds under a living sky with a day-night cycle, volumetric clouds, fog, rain, snow and wind.

INTERACTIVE WORLDS

When this happens, do that.

Connect objects with readable rules: when this happens, do that. Press a plate to open a door, switch on lights at nightfall, or start an effect when a player walks in. The rules are reusable systems, so they work across different kinds of games.

PHYSICS AND DESTRUCTION

Break it. Change how it plays.

Walls break, structures collapse along their connections, and explosions leave craters in the terrain. Damage becomes part of how a world plays.

WORLD DIRECTOR’S RENDERER

Stellar

Stellar · light, reflections and layers. Concept illustration.
Stellar · light, reflections and layers. Concept illustration.

Stellar is World Director’s renderer, built for convincing light, rich surfaces and a clean image in motion. It covers everything from block-based worlds to grounded stylized and detailed realistic settings.

  • Dynamic global illumination and reflections
  • Layered materials and texture streaming
  • Virtual geometry for dense, complex scenes
  • Saved visual styles that keep a project’s look, with quality settings that scale to your hardware

WORLD DIRECTOR’S EFFECTS SYSTEM

Nebula

Nebula effects concept: smoke, sparks and trails rising over a miniature world
Nebula effects · concept illustration.

Nebula is World Director’s effects system. Add fire, smoke, sparks, explosions and trails that react to the scene around them.

Effects collide with the world and light the space around them. Use a fire to bring warmth to a scene, an explosion to mark an impact, or a trail to follow movement through your world.

  • Fire and smoke
  • Sparks and explosions
  • Trails that follow motion
  • Effects that collide with and light the surrounding scene

ASSETS AND CHARACTERS

Build a library. Bring it to life.

  • A searchable asset library with placement previews, source and license information kept with every item
  • Reusable materials with per-object variations
  • Rigging, animation, inverse kinematics, procedural locomotion and physics-driven reactions
  • Local asset generation for filling gaps in your library

PLAY WHAT YOU BUILD

Step inside. Then keep shaping.

Jump from editing straight into play and back again. Character movement, combat, enemies, navigation and interactive objects are built in. Over a local network, one person can take the director’s role and shape events live while others play through the world.

TAKE IT FURTHER

Your world, beyond the editor.

Send your worlds to Unreal Engine through a dedicated import plugin, with Godot and Unity export planned through a shared scene format.

Godot and Unity export are planned integrations.

LOCAL FIRST

Your worlds stay with you.

Your projects, content and AI tools stay on your own machine. Previews, edit history, undo and saved project state are part of every step.

World Director is in active development. Features, integrations and performance will keep evolving as each system is completed and tested.

Get in touch about World Director

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